Gearforged Templar
Gearforged Templar
Medium humanoid, lawful neutral
- Armor Class 18 (plate armor)
- Hit Points 71 (11d8+22)
- Speed 30 ft.
- STR
20 (+5) - DEX
9 (-1) - CON
15 (+2) - INT
12 (+1) - WIS
16 (+3) - CHA
10 (+0)
- Saving Throws Dex +2, Con +5
- Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical weapons
- Damage Immunities poison
- Condition Immunities charmed, frightened, exhaustion, poisoned
- Senses passive Perception $1
- Languages Common
- Challenge 6 (2,300 XP)
- Defensive Zone. The gearforged templar can make an opportunity attack when a creature enters its reach.
- Onslaught. As a bonus action, the gearforged can make a Shove attack.
Actions
- Multiattack. The gearforged templar makes three attacks with its glaive.
- Glaive. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) slashing damage.
- Javelin. Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
- Whirlwind (recharge 5-6). The gearforged templar whirls its glaive in a great arc. Every creature within 10 feet of the gearforged takes 16 (3d10) slashing damage, or half damage with a successful DC 16 Dexterity saving throw.
Reactions
- Parry. The gearforged templar raises its AC by 3 against one melee attack that would hit it. To do so, the gearforged must be able to see the attacker and must be wielding a melee weapon.