Ghost Boar
Ghost Boar
Large monstrosity, unaligned
- Armor Class 13 (natural armor)
- Hit Points 68 (8d10+24)
- Speed 40 ft.
- STR
18 (+4) - DEX
10 (+0) - CON
16 (+3) - INT
7 (-2) - WIS
12 (+1) - CHA
7 (-2)
- Senses darkvision 60 ft., passive Perception 11
- Languages understands Common but can't speak it
- Challenge 3 (700 XP)
- Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 10 (3d6) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
- Incorporeal Jaunt. When the ghost boar moves, it becomes temporarily incorporeal. It can move through creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage and is pushed to the closest unoccupied space if it ends its turn inside an object.
- Relentless (Recharges after a Short or Long Rest). If the boar takes 15 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.
Actions
- Tusk. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Reactions
- Tusk Swipe. When a creature hits the ghost boar with a melee weapon attack, the ghost boar can make one tusk attack against the creature. The ghost boar must see the attacker and be within 5 feet of it.