Ghoul
Ghoul
Medium undead, chaotic evil
- Armor Class 12 (undefined)
- Hit Points 22 (5d8)
- Speed 30 ft.
- STR
13 (+1) - DEX
15 (+2) - CON
10 (+0) - INT
7 (-2) - WIS
10 (+0) - CHA
6 (-2)
- Damage Immunities poison
- Condition Immunities charmed, exhaustion, poisoned
- Senses darkvision 60 ft., passive Perception 10
- Languages Common
- Challenge 1 (200 XP)
Actions
- Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
- Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.