Ghoulsteed
Ghoulsteed
Large undead, neutral evil
- Armor Class 13 (natural armor)
- Hit Points 85 (10d10+30)
- Speed 30 ft.
- STR
18 (+4) - DEX
10 (+0) - CON
16 (+3) - INT
6 (-2) - WIS
10 (+0) - CHA
6 (-2)
- Skills Perception +2
- Damage Immunities poison
- Condition Immunities poisoned
- Senses darkvision 60 ft., passive Perception 12
- Languages Common, Darakhul
- Challenge 3 (700 XP)
- Pounce. If the ghoulsteed moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the ghoulsteed can make one bite attack against it as a bonus action.
- Sprint (3/Day). When the ghoulsteed uses the Dash action, it can Dash again as a bonus action.
- Undead Fortitude. If damage reduces the ghoulsteed to 0 hp, it makes a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the ghoulsteed drops to 1 hp instead.
Actions
- Multiattack. A ghoulsteed makes two bite attacks.
- Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage and the ghoulsteed gains 5 (1d10) temporary hp. These temporary hp stack with each other, but the ghoulsteed can only have a maximum of 10 temporary hp at one time.