Giant Albino Bat
Giant Albino Bat
Huge monstrosity, neutral evil
- Armor Class 15 (natural armor)
- Hit Points 76 (9d12+18)
- Speed 10 ft., fly 80 ft.
- STR
19 (+4) - DEX
16 (+3) - CON
15 (+2) - INT
7 (-2) - WIS
14 (+2) - CHA
6 (-2)
- Senses blindsight 60 ft., passive Perception 11
- Languages Abyssal, understands Common but can't speak it
- Challenge 3 (700 XP)
- Echolocation. The bat can't use its blindsight while deafened.
- Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Actions
- Multiattack. The bat makes two attacks: one with its bite and one with its claws.
- Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
- Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't use its claws against another target.