Giant Scorpion
Giant Scorpion
Large beast, unaligned
- Armor Class 15 (natural armor)
- Hit Points 52 (7d10)
- Speed 40 ft.
- STR
15 (+2) - DEX
13 (+1) - CON
15 (+2) - INT
1 (-5) - WIS
9 (-1) - CHA
3 (-4)
- Senses blindsight 60 ft., passive Perception 9
- Challenge 3 (700 XP)
Actions
- Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
- Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.
- Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.