Giant Sea Horse
Giant Sea Horse
Large beast, unaligned
- Armor Class 13 (natural armor)
- Hit Points 16 (3d10)
- Speed 0 ft., swim 40 ft.
- STR
12 (+1) - DEX
15 (+2) - CON
11 (+0) - INT
2 (-4) - WIS
12 (+1) - CHA
5 (-3)
- Senses passive Perception 11
- Challenge 1/2 (100 XP)
- Charge. If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
- Water Breathing. The sea horse can breathe only underwater.
Actions
- Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.