Giant Sea Horse

Giant Sea Horse

Large beast, unaligned
  • Armor Class 13 (natural armor)
  • Hit Points 16 (3d10)
  • Speed 0 ft., swim 40 ft.
  • STR
    12 (+1)
  • DEX
    15 (+2)
  • CON
    11 (+0)
  • INT
    2 (-4)
  • WIS
    12 (+1)
  • CHA
    5 (-3)
  • Senses passive Perception 11
  • Challenge 1/2 (100 XP)
  • Charge. If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
  • Water Breathing. The sea horse can breathe only underwater.

Actions

  • Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.