Giant Shark Bowl
Giant Shark Bowl
Huge ooze, unaligned
- Armor Class 6 (undefined)
- Hit Points 172 (15d12+75)
- Speed 20 ft., swim 20 ft.
- STR
23 (+6) - DEX
3 (-4) - CON
20 (+5) - INT
1 (-5) - WIS
10 (+0) - CHA
5 (-3)
- Damage Resistances acid, fire, slashing
- Damage Immunities lightning
- Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
- Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
- Languages -
- Challenge 8 (3,900 XP)
- Amphibious. The giant shark bowl can breathe air and water.
- Blood Frenzy. The giant shark bowl has advantage on melee attack rolls against any creature that doesn't have all its hp.
- Electrical Charge. When the giant shark bowl is subjected to lightning damage, it takes no damage and instead becomes charged for 1 minute. While charged, its attacks deal an extra 2 (1d4) lightning damage.
- Ooze Fish Bowl. The shark bowl takes up its entire space. Other creatures can enter the space, but they are subjected to the bowl's Engulf and have disadvantage on the saving throw. Creatures inside the bowl can be seen but have total cover. A creature within 5 feet of the bowl can take an action to pull a creature out. Doing so requires a successful DC 15 Strength check, and the creature making the attempt takes 22 (3d10 + 6) piercing damage. The bowl can hold one Large creature or up to six Medium or smaller creatures inside it at a time.
- Symbiotically Bound. The ooze and the giant shark's life forces have been entwined by an arcane force. They share statistics as if they were one monster and can't be separated.
Actions
- Multiattack. The giant shark bowl makes two attacks: one with its bite and one with its pseudopod.
- Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.
- Pseudopod. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.
- Engulf. The giant shark bowl moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the bowl enters a creature's space, the creature must make a DC 16 Dexterity saving throw.
On a successful save, the creature can choose to be pushed 5 feet back or to the side of the bowl. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.
On a failed save, the bowl enters the creature's space, and the creature takes 22 (3d10 + 6) piercing damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 22 (3d10 + 6) piercing damage at the start of each of the bowl's turns. When the bowl moves, the engulfed creature moves with it.
An engulfed creature can try to escape by taking an action to make a DC 15 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the bowl.