Giant Sloth
Giant Sloth
Large beast, unaligned
- Armor Class 15 (natural armor)
- Hit Points 168 (16d10+80)
- Speed 20 ft., climb 20 ft.
- STR
19 (+4) - DEX
10 (+0) - CON
19 (+4) - INT
3 (-4) - WIS
12 (+1) - CHA
10 (+0)
- Saving Throws Str +7
- Skills Athletics +7, Perception +4
- Damage Resistances poison
- Condition Immunities poisoned
- Senses darkvision 120 ft., passive Perception 14
- Languages -
- Challenge 7 (2,900 XP)
- Foul Odor. Any creature that starts its turn within 15 feet of the giant sloth must succeed on a DC 15 Constitution saving throw or have disadvantage on its next attack roll or ability check.
- Hunter's Dash (1/Day). The giant sloth moves double its normal speed and has advantage on all of its attacks for 1 round.
Actions
- Multiattack. The giant sloth makes two attacks: one with its claw and one with its bite. If the giant sloth is grappling a creature, it can also use its Sloth's Embrace once.
- Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage. The target is grappled (escape DC 15) if it is a Large or smaller creature and the sloth doesn't have another creature grappled.
- Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage.
- Sloth's Embrace. The giant sloth crushes a creature it is grappling by pulling the creature against its fetid, furry chest. The target must make a DC 15 Strength saving throw, taking 27 (6d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save is also stunned until the end of its next turn.