Giant Spider
Giant Spider
Large beast, unaligned
- Armor Class 14 (natural armor)
- Hit Points 26 (4d10)
- Speed 30 ft., climb 30 ft.
- STR
14 (+2) - DEX
16 (+3) - CON
12 (+1) - INT
2 (-4) - WIS
11 (+0) - CHA
4 (-3)
- Skills Stealth +7
- Senses blindsight 10 ft., darkvision 60 ft., passive Perception 10
- Challenge 1 (200 XP)
- Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
- Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
- Web Walker. The spider ignores movement restrictions caused by webbing.
Actions
- Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
- Web (Recharge 5-6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).