Gladiator
Gladiator
Medium humanoid, any alignment
- Armor Class 16 (studded leather, shield)
- Hit Points 112 (15d8)
- Speed 30 ft.
- STR
18 (+4) - DEX
15 (+2) - CON
16 (+3) - INT
10 (+0) - WIS
12 (+1) - CHA
15 (+2)
- Saving Throws Str +7, Dex +5, Con +6
- Skills Athletics +10, Intimidation +5
- Senses passive Perception 11
- Languages any one language (usually Common)
- Challenge 5 (1,800 XP)
- Brave. The gladiator has advantage on saving throws against being frightened.
- Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Actions
- Multiattack. The gladiator makes three melee attacks or two ranged attacks.
- Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
- Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Reactions
- Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.