Gnoll Havoc Runner
Gnoll Havoc Runner
Medium humanoid, chaotic evil
- Armor Class 15 (chain shirt)
- Hit Points 58 (9d8+18)
- Speed 30 ft.
- STR
16 (+3) - DEX
14 (+2) - CON
14 (+2) - INT
8 (-1) - WIS
12 (+1) - CHA
9 (-1)
- Skills Athletics +5, Perception +5
- Senses darkvision 60 ft., passive Perception 15
- Languages Gnoll
- Challenge 3 (700 XP)
- Harrying Attacks. If the gnoll attacks two creatures in the same turn, the first target has disadvantage on attack rolls until the end of its next turn.
- Lightning Lope. The gnoll can Dash or Disengage as a bonus action.
- Pack Tactics. The gnoll has advantage on its attack rolls against a target if at least one of the gnoll's allies is within 5 feet of the target and the ally isn't incapacitated.
Actions
- Multiattack. The gnoll makes one bite attack and two battleaxe attacks.
- Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if used in two hands.
- Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.