Gnoll Slaver
Gnoll Slaver
Medium humanoid, chaotic evil
- Armor Class 15 (chain shirt)
- Hit Points 71 (11d8+22)
- Speed 30 ft.
- STR
18 (+4) - DEX
15 (+2) - CON
14 (+2) - INT
12 (+1) - WIS
11 (+0) - CHA
12 (+1)
- Skills Athletics +6, Intimidation +5, Perception +2, Stealth +6
- Senses darkvision 60 ft., passive Perception 12
- Languages Common, Gnoll
- Challenge 3 (700 XP)
- Rampage. When the gnoll reduces a creature to 0 hp with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
- Multiattack. The gnoll makes three attacks: one with its bite and two with its whip or three with its longbow.
- Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
- Whip. Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit: 6 (1d4 + 4) slashing damage.
- Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
- Menace Captives (Recharge 5-6). The gnoll selects up to three creatures it has taken captive within 30 feet. Each creature must succeed on a DC 15 Wisdom saving throw or have disadvantage for 1 minute on any attack rolls or skill checks to take actions other than those the gnoll has ordered it to take.