Goat-Man
Goat-Man
Medium monstrosity, chaotic evil
- Armor Class 14 (natural armor)
- Hit Points 65 (10d8+20)
- Speed 40 ft.
- STR
19 (+4) - DEX
14 (+2) - CON
14 (+2) - INT
10 (+0) - WIS
13 (+1) - CHA
8 (-1)
- Saving Throws Dex +4
- Skills Acrobatics +4, Athletics +6, Stealth +6
- Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
- Condition Immunities charmed, frightened
- Senses darkvision 60 ft., passive Perception 11
- Languages Common, Giant, Trollkin, but cannot speak
- Challenge 3 (700 XP)
- Headbutt. If the goat-man moves at least 10 feet straight toward a creature and then hits it with a slam attack on the same turn, the target must succeed on a DC 14 Strength saving throw or be knocked prone and stunned for 1 round. If the target is prone, the goat-man can make one bite attack against it immediately as a bonus action.
Actions
- Multiattack. The goat-man makes one bite attack and one slam attack.
- Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
- Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.