Goblin
Goblin
Small humanoid, neutral evil
- Armor Class 15 (leather armor, shield)
- Hit Points 7 (2d6)
- Speed 30 ft.
- STR
8 (-1) - DEX
14 (+2) - CON
10 (+0) - INT
10 (+0) - WIS
8 (-1) - CHA
8 (-1)
- Skills Stealth +6
- Senses darkvision 60 ft., passive Perception 9
- Languages Common, Goblin
- Challenge 1/4 (50 XP)
- Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
- Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
- Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.