Gray Ooze
Gray Ooze
Medium ooze, unaligned
- Armor Class 8 (undefined)
- Hit Points 22 (3d8+9)
- Speed 10 ft., climb 10 ft.
- STR
12 (+1) - DEX
6 (-2) - CON
16 (+3) - INT
1 (-5) - WIS
6 (-2) - CHA
2 (-4)
- Skills Stealth +2
- Damage Resistances acid, cold, fire
- Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
- Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
- Challenge 1/2 (100 XP)
- Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
- Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.
The ooze can eat through 2-inch-thick, nonmagical metal in 1 round. - False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
Actions
- Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.