Green Abyss Orc
Green Abyss Orc
Medium humanoid, chaotic evil
- Armor Class 13 (undefined)
- Hit Points 15 (2d8+6)
- Speed 30 ft., climb 30 ft.
- STR
14 (+2) - DEX
16 (+3) - CON
16 (+3) - INT
9 (-1) - WIS
11 (+0) - CHA
10 (+0)
- Skills Acrobatics +5, Athletics +4, Perception +2, Stealth +5
- Damage Immunities poison
- Condition Immunities poisoned
- Senses darkvision 90 ft., passive Perception 12
- Languages Orc
- Challenge 1/2 (100 XP)
- Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
- Sunlight Sensitivity. While in sunlight, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. s
Actions
- Poisoned Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack. If the target is a creature, it must succeed on a DC 13 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.