Grimlock
Grimlock
Medium humanoid, neutral evil
- Armor Class 11 (undefined)
- Hit Points 11 (2d8+2)
- Speed 30 ft.
- STR
16 (+3) - DEX
12 (+1) - CON
12 (+1) - INT
9 (-1) - WIS
8 (-1) - CHA
6 (-2)
- Skills Athletics +5, Perception +3, Stealth +3
- Condition Immunities blinded
- Senses blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13
- Languages Undercommon
- Challenge 1/4 (50 XP)
- Blind Senses. The grimlock can't use its blindsight while deafened and unable to smell.
- Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Stone Camouflage. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
- Spiked Bone Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.