Guardian Naga
Guardian Naga
Large monstrosity, lawful good
- Armor Class 18 (natural armor)
- Hit Points 127 (15d10+45)
- Speed 40 ft.
- STR
19 (+4) - DEX
18 (+4) - CON
16 (+3) - INT
16 (+3) - WIS
19 (+4) - CHA
18 (+4)
- Saving Throws Dex +8, Con +7, Int +7, Wis +8, Cha +8
- Damage Immunities poison
- Condition Immunities charmed, poisoned
- Senses darkvision 60 ft., passive Perception 14
- Languages Celestial, Common
- Challenge 10 (5,900 XP)
- Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
- Spellcasting. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
• Cantrips (at will): mending, sacred flame, thaumaturgy
• 1st level (4 slots): command, cure wounds, shield of faith
• 2nd level (3 slots): calm emotions, hold person
• 3rd level (3 slots): bestow curse, clairvoyance
• 4th level (3 slots): banishment, freedom of movement
• 5th level (2 slots): flame strike, geas
• 6th level (1 slot): true seeing
Actions
- Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
- Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.