Gugalanna
Gugalanna
Huge celestial, chaotic good
- Armor Class 18 (natural armor)
- Hit Points 253 (22d12+110)
- Speed 60 ft., fly 80 ft.
- STR
24 (+7) - DEX
16 (+3) - CON
20 (+5) - INT
10 (+0) - WIS
20 (+5) - CHA
18 (+4)
- Saving Throws Dex +10, Con +12, Wis +12
- Skills Athletics +14, Insight +12, Intimidation +11
- Damage Resistances necrotic
- Damage Immunities fire, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities charmed, exhaustion, frightened
- Senses truesight 60 ft., passive Perception 15
- Languages understands all but can't speak, telepathy 120 ft.
- Challenge 21 (33,000 XP)
- Flyby. Gugalanna doesn't provoke an opportunity attack when it flies out of an enemy's reach.
- Magic Resistance. Gugalanna has advantage on saving throws against spells and other magical effects.
- Magic Weapons. Gugalanna's weapon attacks are magical.
- Trampling Charge. If Gugalanna moves at least 20 feet straight toward a creature and then hits it with a horns attack on the same turn, that target must succeed on a DC 22 Strength saving throw or be knocked prone. If the target is prone, Gugalanna can make one kick attack against it as a bonus action.
Actions
- Multiattack. Gugalanna makes two attacks: one with its horns and one with its kick.
- Horns. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 34 (5d10 + 7) piercing damage and 14 (4d6) fire damage.
- Kick. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage.
Legendary Actions
Gugalanna can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Gugalanna regains spent legendary actions at the start of his turn.
- Kick. Gugalanna makes a kick attack.
- Rearing Stomp (Costs 2 Actions). Gugalanna spreads his wings and stomps his hooves, shaking the earth. Each creature within 10 feet of Gugalanna must make a DC 22 Strength saving throw. On a failure, a target takes 18 (2d10 + 7) bludgeoning damage and is pushed 20 feet away from Gugalanna. On a success, a target takes half the damage and isn't pushed. Gugalanna can then fly up to half his flying speed.
- Blazing Sun Disc (Costs 2 Actions, Recharge 5-6). The sun disc floating between Gugalanna's horns flares. Each creature within 30 feet of Gugalanna must make a DC 18 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.