Hell Hound
Hell Hound
Medium fiend, lawful evil
- Armor Class 15 (natural armor)
- Hit Points 45 (7d8+14)
- Speed 50 ft.
- STR
17 (+3) - DEX
12 (+1) - CON
14 (+2) - INT
6 (-2) - WIS
13 (+1) - CHA
6 (-2)
- Skills Perception +5
- Damage Immunities fire
- Senses darkvision 60 ft., passive Perception 15
- Languages understands Infernal but can't speak it
- Challenge 3 (700 XP)
- Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
- Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
- Fire Breath (Recharge 5-6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.