Hobgoblin
Hobgoblin
Medium humanoid, lawful evil
- Armor Class 18 (chain mail, shield)
- Hit Points 11 (2d8+2)
- Speed 30 ft.
- STR
13 (+1) - DEX
12 (+1) - CON
12 (+1) - INT
10 (+0) - WIS
10 (+0) - CHA
9 (-1)
- Senses darkvision 60 ft., passive Perception 10
- Languages Common, Goblin
- Challenge 1/2 (100 XP)
- Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.
Actions
- Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
- Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.