Hound Of The Night
Hound Of The Night
Large monstrosity, unaligned
- Armor Class 16 (natural armor)
- Hit Points 112 (15d10+30)
- Speed 30 ft.
- STR
20 (+5) - DEX
16 (+3) - CON
14 (+2) - INT
9 (-1) - WIS
14 (+2) - CHA
10 (+0)
- Saving Throws Dex +6, Con +5, Wis +5
- Skills Intimidation +3, Perception +5, Stealth +6
- Damage Immunities cold
- Senses darkvision 60 ft., passive Perception 15
- Languages understands Elvish and Umbral but can't speak
- Challenge 5 (1,800 XP)
- Blood Scent. A hound of the night can follow a scent through phase shifts, ethereal movement, dimension door, and fey steps of any kind. Teleport and plane shift are beyond their ability to follow.
- Innate Spellcasting. the hound's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components:
at will: dimension door
Actions
- Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.
- Frost Breath (Recharge 5-6). The hound exhales a 15-foot cone of frost. Those in the area of effect take 44 (8d10) cold damage, or half damage with a successful DC 13 Dexterity saving throw.