Hundun
Hundun
Large celestial, chaotic good
- Armor Class 18 (natural armor)
- Hit Points 153 (18d10+54)
- Speed 40 ft., fly 40 ft.
- STR
20 (+5) - DEX
14 (+2) - CON
16 (+3) - INT
4 (-3) - WIS
20 (+5) - CHA
18 (+4)
- Saving Throws Con +7, Wis +9, Cha +8
- Skills Athletics +9, Insight +9, Perception +9
- Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
- Damage Immunities acid, psychic
- Condition Immunities blinded, charmed, deafened, exhaustion, frightened, stunned, unconscious
- Senses blindsight 60 ft., passive Perception 20
- Languages understands Celestial and Primordial, but cannot speak intelligibly
- Challenge 10 (5,900 XP)
- Brainless. Hunduns are immune to any spell or effect that allows an Intelligence, Wisdom, or Charisma saving throw. Trying to contact or read a Hundun's mind confuses the caster as the spell for 1 round.
- Dance of Creation. Hunduns can perform an act of magical creation almost unlimited in scope every 1d8 days. The effect is equivalent to a wish spell, but it must create something.
- Enlightening Befuddlement. when a hundun's confusion spell affects a target, it can elect to use the following table rather than the standard one:
1d100 Result - 01-10 Inspired:. Advantage on attack rolls, ability checks, and saving throws
- 11-20 Distracted:. Disadvantage on attack rolls, ability checks, and saving throws
- 21-50 Incoherent:. The target does nothing but babble or scribble incoherent notes on a new idea
- 51-75 Obsessed:. Target is recipient of geas to create a quality magical object
- 76-100 Suggestible:. Target receives a suggestion from the hundun
- Innate Spellcasting. the hundun's innate spellcasting ability is Wisdom (spell save DC 17). It can cast the following spells, requiring no material components:
constant: confusion (always centered on the hundun), detect thoughts
at will: create or destroy water, dancing lights, mending, prestidigitation
3/day each: compulsion, dimension door, black tentacles, irresistible dance
1/day each: awaken, creation, heroes' feast, magnificent mansion, plant growth, reincarnate, stone shape - Magic Weapons. The hundun's weapon attacks are magical.
Actions
- Multiattack. The hundun makes four slam attacks.
- Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.