Ichneumon
Ichneumon
Large monstrosity, unaligned
- Armor Class 16 (natural armor; 18 with Mud Armor)
- Hit Points 123 (13d10+52)
- Speed 50 ft.
- STR
22 (+6) - DEX
18 (+4) - CON
18 (+4) - INT
6 (-2) - WIS
14 (+2) - CHA
12 (+1)
- Saving Throws Dex +8, Con +8, Wis +6
- Skills Acrobatics +8, Athletics +10, Stealth +8, Survival +6
- Damage Resistances acid, cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks
- Senses darkvision 120 ft., passive Perception 12
- Languages -
- Challenge 11 (7,200 XP)
- Draconic Predator. The ichneumon is immune to a dragon's Frightful Presence and has advantage on saving throws against the breath weapons of dragons.
- Evasion. If the ichneumon is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the ichneumon instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
- Keen Hearing and Smell. The ichneumon has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Mud Armor. If the ichneumon spends an hour applying mud to itself, it can increase its AC by 2 for 8 hours.
Actions
- Multiattack. The ichneumon makes three attacks: two with its bite and one with its claws.
- Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) piercing damage and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the ichneumon can't use its bite on another target.
- Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) slashing damage.