Jackal
Jackal
Small beast, unaligned
- Armor Class 12 (undefined)
- Hit Points 3 (1d6)
- Speed 40 ft.
- STR
8 (-1) - DEX
15 (+2) - CON
11 (+0) - INT
3 (-4) - WIS
12 (+1) - CHA
6 (-2)
- Skills Perception +3
- Senses passive Perception 13
- Challenge 0 (0 or 10 XP)
- Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
- Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.