Kalke
Kalke
Small fiend, neutral evil
- Armor Class 14 (natural armor)
- Hit Points 9 (2d6+2)
- Speed 30 ft., climb 30 ft.
- STR
8 (-1) - DEX
17 (+3) - CON
12 (+1) - INT
13 (+1) - WIS
7 (-2) - CHA
13 (+1)
- Skills Stealth +5
- Senses darkvision 120 ft., passive Perception 10
- Languages Abyssal, Common, Infernal
- Challenge 1/4 (50 XP)
- Extinguish Flames. Kalkes can extinguish candles, lamps, lanterns and low-burning campfires within 120 feet as a bonus action.
- Detect Spellcasting. Kalkes can sense spellcasting in a 5-mile radius, as long as the effect is not innate.
- Magic Resistance. Kalkes have advantage on saving throws against spells and magical effects.
Actions
- Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.