Kryt

Kryt

Medium humanoid, neutral evil
  • Armor Class 15 (natural armor)
  • Hit Points 120 (16d8+48)
  • Speed 25 ft.
  • STR
    20 (+5)
  • DEX
    10 (+0)
  • CON
    16 (+3)
  • INT
    6 (-2)
  • WIS
    18 (+4)
  • CHA
    6 (-2)
  • Skills Insight +7, Perception +7
  • Condition Immunities exhaustion
  • Senses darkvision 60 ft., passive Perception 17
  • Languages Common
  • Challenge 5 (1,800 XP)
  • Hold Breath. The kryt can hold its breath for 15 minutes.
  • Prophetic Vision (1/Turn). The kryt catches a glimpse of the immediate future and gains advantage on one attack roll or one saving throw.

Actions

  • Multiattack. The kryt makes three attacks: one with its bite and two with its quarterstaff.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage
  • Quarterstaff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage, or 9 (1d8 + 5) bludgeoning damage if used with two hands.

Reactions

  • Haunting Vision. When a kryt is attacked by a creature it can see within 30 feet of it, the kryt can haunt the creature with a vision of the creature's death. The haunted creature has disadvantage on its next attack roll. Undead creatures and creatures that are unable to be killed are immune to this reaction.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.