Kryt
Kryt
Medium humanoid, neutral evil
- Armor Class 15 (natural armor)
- Hit Points 120 (16d8+48)
- Speed 25 ft.
- STR
20 (+5) - DEX
10 (+0) - CON
16 (+3) - INT
6 (-2) - WIS
18 (+4) - CHA
6 (-2)
- Skills Insight +7, Perception +7
- Condition Immunities exhaustion
- Senses darkvision 60 ft., passive Perception 17
- Languages Common
- Challenge 5 (1,800 XP)
- Hold Breath. The kryt can hold its breath for 15 minutes.
- Prophetic Vision (1/Turn). The kryt catches a glimpse of the immediate future and gains advantage on one attack roll or one saving throw.
Actions
- Multiattack. The kryt makes three attacks: one with its bite and two with its quarterstaff.
- Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage
- Quarterstaff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage, or 9 (1d8 + 5) bludgeoning damage if used with two hands.
Reactions
- Haunting Vision. When a kryt is attacked by a creature it can see within 30 feet of it, the kryt can haunt the creature with a vision of the creature's death. The haunted creature has disadvantage on its next attack roll. Undead creatures and creatures that are unable to be killed are immune to this reaction.