Lemure
Lemure
Medium fiend, lawful evil
- Armor Class 7 (undefined)
- Hit Points 13 (3d8)
- Speed 15 ft.
- STR
10 (+0) - DEX
5 (-3) - CON
11 (+0) - INT
1 (-5) - WIS
11 (+0) - CHA
3 (-4)
- Damage Resistances cold
- Damage Immunities fire, poison
- Condition Immunities charmed, frightened, poisoned
- Senses darkvision 120 ft., passive Perception 10
- Languages understands infernal but can't speak
- Challenge 0 (0 or 10 XP)
- Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.
- Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
Actions
- Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage