Leshy
Leshy
Medium monstrosity, chaotic neutral
- Armor Class 14 (natural armor)
- Hit Points 84 (13d8+26)
- Speed 30 ft.
- STR
16 (+3) - DEX
12 (+1) - CON
14 (+2) - INT
14 (+2) - WIS
15 (+2) - CHA
16 (+3)
- Skills Deception +5, Perception +4, Stealth +3, Survival +4
- Senses darkvision 60 ft., passive Perception 14
- Languages Common, Elvish, Sylvan
- Challenge 1 (200 XP)
- Innate Spellcasting. the leshy's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:
at will: animal friendship, pass without trace, speak with animals
1/day each: entangle, plant growth, shillelagh, speak with plants, hideous laughter - Camouflage. A leshy has advantage on Stealth checks if it is at least lightly obscured by foliage.
- Mimicry. A leshy can mimic the calls and voices of any creature it has heard. To use this ability, the leshy makes a Charisma (Deception) check. Listeners who succeed on an opposed Wisdom (Insight) or Intelligence (Nature)-DM's choice-realize that something is mimicking the sound. The leshy has advantage on the check if it's mimicking a general type of creature (a crow's call, a bear's roar) and not a specific individual's voice.
Actions
- Multiattack. The leshy makes two club attacks.
- Change Size. The leshy appears to change its size, becoming as tall as a massive oak (Gargantuan) or as short as a blade of grass (Tiny). The change is entirely illusory, so the leshy's statistics do not change.
- Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.