Light Cavalry
Light Cavalry
Medium humanoid, lawful neutral
- Armor Class 14 (leather, shield)
- Hit Points 39 (6d8+12)
- Speed 30 ft.
- STR
15 (+2) - DEX
12 (+1) - CON
15 (+2) - INT
8 (-1) - WIS
14 (+2) - CHA
9 (-1)
- Skills Athletics +4, Perception +4
- Damage Resistances fire
- Senses passive Perception 14
- Languages Common, Draconic
- Challenge 1 (200 XP)
- Infantry Slayer. While mounted, the dragonborn has advantage on melee weapon attacks against creatures that are Medium or smaller and are not mounted.
- Mounted Warrior. While mounted, the dragonborn's mount can't be charmed or frightened.
Actions
- Cavalry Saber. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
- Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
- Fire Breath (Recharges after a Short or Long Rest). The dragonborn breathes fire in a 15-foot cone. All creatures in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.