Light Dragon Wyrmling
Light Dragon Wyrmling
Medium dragon, neutral good
- Armor Class 13 (natural armor)
- Hit Points 39 (6d8+12)
- Speed 30 ft., fly 60 ft.
- STR
14 (+2) - DEX
10 (+0) - CON
15 (+2) - INT
12 (+1) - WIS
14 (+2) - CHA
13 (+1)
- Saving Throws Dex +2, Con +4, Wis +4, Cha +1
- Skills Perception +4
- Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
- Damage Immunities radiant
- Condition Immunities blinded
- Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
- Languages Draconic
- Challenge 2 (450 XP)
- Illumination. The dragon sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
- Incorporeal Movement. The dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Actions
- Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
- Breath Weapon (Recharge 5-6). The dragon uses one of the following breath weapons:
Radiant Breath. The dragon exhales radiant energy in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 16 (3d10) radiant damage on a failed save, or half as much damage on a successful one.
Flaring Breath. The dragon emits a flash of dazzling light from its maw in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw or be blinded. Undead within the area of effect must also make a DC 12 Wisdom saving throw or be turned for 1 minute. Undead of CR 1/2 or lower who fail the saving throw are instantly destroyed.