Likho
Likho
Medium monstrosity, chaotic evil
- Armor Class 15 (natural armor)
- Hit Points 90 (12d8+36)
- Speed 40 ft.
- STR
16 (+3) - DEX
18 (+4) - CON
16 (+3) - INT
13 (+1) - WIS
16 (+3) - CHA
21 (+5)
- Saving Throws Con +7, Cha +8
- Skills Acrobatics +7, Perception +6, Stealth +10
- Senses darkvision 60 ft., passive Perception 16
- Languages Common, Goblin, Void Speech
- Challenge 6 (2,300 XP)
- Pounce. If the likho moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the likho can use a bonus action to make two additional claw attacks against it.
- Innate Spellcasting. the likho's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:
at will: message
3/day each: crown of madness, mirror image, ray of enfeeblement
1/day: bestow curse - Magic Resistance. The likho has advantage on saving throws against spells and other magical effects.
Actions
- Multiattack. The likho makes two claw attacks.
- Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
- Disruptive Gaze. As a bonus action, the likho directs its gaze at any single creature it can see and afflicts it with a temporary bout of bad luck. The targeted creature has disadvantage on attack rolls, saving throws, and skill checks until the end of its next turn.