Liosalfar
Liosalfar
Large elemental, neutral
- Armor Class 17 ()
- Hit Points 110 (20d10)
- Speed fly 60 ft. (hover)
- STR
10 (+0) - DEX
25 (+7) - CON
10 (+0) - INT
18 (+4) - WIS
18 (+4) - CHA
12 (+1)
- Saving Throws Dex +10, Con +3, Int +7, Wis +7, Cha +4
- Skills Arcana +7, Insight +7, Perception +7
- Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
- Damage Immunities poison, psychic, radiant
- Condition Immunities blinded, charmed, exhaustion (see Lightform special ability), grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses blindsight 120 ft., truesight 60 ft., passive Perception 17
- Languages Common, Celestial, Elemental, Elvish, Giant
- Challenge 8 (3,900 XP)
- Alien Mentality. A liosalfar's exotic consciousness renders it immune to psychic effects, and any attempt to read their thoughts leaves the reader confused for 1 round.
- Darkness Vulnerability. Magical darkness is harmful to a liosalfar: They take 2d10 necrotic damage, or half damage with a successful DC 14 Constitution saving throw, each time they start their turn inside magical darkness. Natural darkness is unpleasant to them but not harmful.
- Incorporeal Movement. The liosalfar can move through other creatures and objects as difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
- Innate Spellcasting. the liosalfar's innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
at Will: augury, color spray, dancing lights, detect magic, flare, light, silent image, spare the dying
2/day each: alter self, blur, divination, hypnotic pattern, prismatic spray, scorching ray
1/day each: hallucinatory terrain, plane shift, sunbeam - Lightform. Liosalfar are composed entirely of light. They are incorporeal and not subject to ability damage, polymorph, petrification, or attacks that alter their form.
- Prismatic Glow. Liosalfar shed rainbow illumination equal to a daylight spell. They cannot extinguish this glow without perishing but can reduce it to the level of torchlight at will. Even when using alter self they have a faint, diffused glow that's visible in dim light or darkness.
Actions
- Multiattack. The liosalfar makes two Disrupting Touch attacks.
- Disrupting Touch. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 26 (4d12) radiant damage, and the target must succeed on a DC 15 Wisdom saving throw or become stunned for 1 round.