Living Wick
Living Wick
Small construct, unaligned
- Armor Class 13 (natural armor)
- Hit Points 28 (8d6)
- Speed 20 ft.
- STR
10 (+0) - DEX
10 (+0) - CON
10 (+0) - INT
5 (-3) - WIS
5 (-3) - CHA
5 (-3)
- Damage Immunities poison, psychic
- Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious
- Senses sight 20 ft. (blind beyond the radius of its own light), passive Perception 10
- Languages shares a telepathic link with the individual that lit its wick
- Challenge 1/4 (50 XP)
- Controlled. Living wicks cannot move, attack, or perform actions when they are not lit. Living wicks only respond to the telepathic commands of the individual that lit them.
- Light. Activated living wicks produce light as a torch.
- Melting. A living wick loses one hit point for every 24 hours it remains lit.
Actions
- Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
- Consume Self. A living wick can be commanded to rapidly burn through the remains of its wick, creating a devastating fireball. All creatures within 20 feet of the living wick take 7 (2d6) fire damage, or half damage with a successful DC 13 Dexterity saving throw. The fire spreads around corners and ignites flammable objects in the area that aren't being worn or carried. The wick is reduced to a lifeless puddle of wax.