Lizardfolk
Lizardfolk
Medium humanoid, neutral
- Armor Class 15 (natural armor, shield)
- Hit Points 22 (4d8+4)
- Speed 30 ft., swim 30 ft.
- STR
15 (+2) - DEX
10 (+0) - CON
13 (+1) - INT
7 (-2) - WIS
12 (+1) - CHA
7 (-2)
- Skills Perception +3, Stealth +4, Survival +5
- Senses passive Perception 13
- Languages Draconic
- Challenge 1/2 (100 XP)
- Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Actions
- Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.
- Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
- Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.