Mage
Mage
Medium humanoid, any alignment
- Armor Class 12 (15 with _mage armor_)
- Hit Points 40 (9d8)
- Speed 30 ft.
- STR
9 (-1) - DEX
14 (+2) - CON
11 (+0) - INT
17 (+3) - WIS
12 (+1) - CHA
11 (+0)
- Saving Throws Int +6, Wis +4
- Skills Arcana +6, History +6
- Senses passive Perception 11
- Languages any four languages
- Challenge 6 (2,300 XP)
- Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
• Cantrips (at will): fire bolt, light, mage hand, prestidigitation
• 1st level (4 slots): detect magic, mage armor, magic missile, shield
• 2nd level (3 slots): misty step, suggestion
• 3rd level (3 slots): counterspell, fireball, fly
• 4th level (3 slots): greater invisibility, ice storm
• 5th level (1 slot): cone of cold
Actions
- Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.