Malphas (Storm Crow)
Malphas (Storm Crow)
Medium fey, neutral evil
- Armor Class 16 (studded leather)
- Hit Points 120 (16d8+48)
- Speed 40 ft., fly 30 ft.
- STR
19 (+4) - DEX
19 (+4) - CON
16 (+3) - INT
14 (+2) - WIS
13 (+1) - CHA
14 (+2)
- Saving Throws Dex +7, Con +6, Wis +4, Cha +5
- Skills Perception +4
- Senses darkvision 60 ft., passive Perception 14
- Languages Common, Giant, Ravenfolk, Sylvan
- Challenge 6 (2,300 XP)
- Innate Spellcasting. the storm crow's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:
at will: magic missile
1/day: haste - Sunlight Sensitivity. While in sunlight, the malphas has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Night Terror (1/round). As a bonus action immediately after making a successful melee attack, a malphas storm crow can cast magic missile through his or her sword at the same target.
- Swordtrained. Malphas are trained from youth in combat. They are proficient with all martial melee and ranged weapons.
Actions
- Multiattack. The malphas makes three longsword attacks.
- Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Reactions
- Shadow Call. A malphas can cast magic missile as a reaction when it is hit by a ranged weapon attack.