Mammoth
Mammoth
Huge beast, unaligned
- Armor Class 13 (natural armor)
- Hit Points 126 (11d12)
- Speed 40 ft.
- STR
24 (+7) - DEX
9 (-1) - CON
21 (+5) - INT
3 (-4) - WIS
11 (+0) - CHA
6 (-2)
- Senses passive Perception 10
- Challenge 6 (2,300 XP)
- Trampling Charge. If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.
Actions
- Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.
- Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.