Manastorm Golem
Manastorm Golem
Medium construct, unaligned
- Armor Class 14 (natural armor)
- Hit Points 90 (12d10+24)
- Speed 60 ft., fly 60 ft.
- STR
6 (-2) - DEX
14 (+2) - CON
14 (+2) - INT
16 (+3) - WIS
8 (-1) - CHA
1 (-5)
- Damage Resistances bludgeoning, piercing, and slashing from magical weapons
- Damage Immunities acid, cold, fire, lightning, necrotic, poison, psychic, radiant, thunder
- Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses truesight 120 ft., passive Perception 9
- Languages understands the languages of its creator but can't speak
- Challenge 8 (3,900 XP)
- Amorphous. The manastorm golem can move through a space as narrow as 1 inch wide without squeezing.
- Limited Mutability. Any spell or effect that would alter the golem's form only alters it for 1 round. Afterwards, the manastorm golem returns to its humanoid-shaped cloud form.
- Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
- Magic Weapons. The golem's weapon attacks are magical.
- Mystic Messages. The manastorm golem can communicate with its maker via magical whispers at a distance up to 120 feet. Only its master hears these messages and can reply. Its messages go through solid objects but rm are halted by stone, magical silence, a sheet of lead, and similar obstacles. Its voice can travel through keyholes and around corners.
Actions
- Multiattack. The golem makes two slam attacks. If both attacks hit a single living creature, the creature is stunned until the end of its next turn.
- Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) force damage.
- Force Bolt. Ranged Spell Attack: +6 to hit, range 120/480 ft., one target. Hit: 25 (4d10 + 3) force damage.