Mavka
Mavka
Medium undead, chaotic evil
- Armor Class 17 (natural armor)
- Hit Points 170 (20d8+80)
- Speed 30 ft.
- STR
20 (+5) - DEX
15 (+2) - CON
18 (+4) - INT
13 (+1) - WIS
13 (+1) - CHA
18 (+4)
- Saving Throws Str +9, Dex +6, Con +8, Cha +8
- Skills Athletics +9, Nature +5, Perception +5
- Damage Resistances acid, fire, necrotic; bludgeoning, piercing, and slashing from nonmagical weapons
- Damage Immunities cold, lightning
- Senses darkvision 90 ft., passive Perception 15
- Languages Common, Infernal, Sylvan
- Challenge 12 (8,400 XP)
- Innate Spellcasting. the mavka's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
constant: protection from evil and good
at will: create or destroy water, dancing lights, ray of frost, resistance, witch bolt
3/day each: darkness, hold person, inflict wounds, invisibility, silence
1/day each: animate dead, bestow curse, blindness/deafness, contagion, dispel magic, vampiric touch - Nightmare Mount. A mavka is bonded to a nightmare when it is created. Mavkas are encountered with their mounts 95% of the time.
- Sunlight Hypersensitivity. The mavka takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she has disadvantage on attack rolls and ability checks.
Actions
- Multiattack. The mavka makes two slam attacks.
- Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage plus 11 (2d10) necrotic damage.