Merrow
Merrow
Large monstrosity, chaotic evil
- Armor Class 13 (natural armor)
- Hit Points 45 (6d10+12)
- Speed 10 ft., swim 40 ft.
- STR
18 (+4) - DEX
10 (+0) - CON
15 (+2) - INT
8 (-1) - WIS
10 (+0) - CHA
9 (-1)
- Senses darkvision 60 ft., passive Perception 10
- Languages Abyssal, Aquan
- Challenge 2 (450 XP)
- Amphibious. The merrow can breathe air and water.
Actions
- Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
- Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
- Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
- Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.