Mold Zombie
Mold Zombie
Medium undead, chaotic evil
- Armor Class 13 (natural armor)
- Hit Points 75 (10d8+30)
- Speed 20 ft.
- STR
17 (+3) - DEX
8 (-1) - CON
16 (+3) - INT
3 (-4) - WIS
6 (-2) - CHA
5 (-3)
- Saving Throws Str +5
- Damage Immunities necrotic, poison
- Condition Immunities exhaustion, poisoned
- Senses darkvision 60 ft., passive Perception 8
- Languages -
- Challenge 3 (700 XP)
- Spore Death. When the zombie is reduced to 0 hp and doesn't survive with its Undead Fortitude, it explodes in a cloud of spores. Each creature within 5 feet of the zombie must succeed on a DC 13 Constitution saving throw or take 9 (2d8) necrotic damage and contract iumenta pox (see Iumenta Pox sidebar).
- Undead Fortitude. If damage reduces the zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.
Actions
- Multiattack. The zombie makes two slam attacks.
- Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 7 (2d6) necrotic damage.
- Plague Breath (Recharge 6). The zombie breathes a cloud of spores in 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or take 10 (3d6) necrotic damage and contract iumenta pox (see Iumenta Pox sidebar).