Monolith Champion
Monolith Champion
Large construct, unaligned
- Armor Class 17 (natural armor)
- Hit Points 102 (12d10+36)
- Speed 40 ft.
- STR
19 (+4) - DEX
12 (+1) - CON
16 (+3) - INT
10 (+0) - WIS
10 (+0) - CHA
10 (+0)
- Damage Immunities poison, bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
- Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
- Senses darkvision 60 ft., passive Perception 10
- Languages Elvish, Umbral
- Challenge 8 (3,900 XP)
- Blatant Dismissal. While in a fey court or castle, a monolith champion that scores a successful hit with its greatsword can try to force the substitution of the target with a shadow double. The target must succeed at a DC 14 Charisma saving throw or become invisible, silent, and paralyzed, while an illusory version of itself remains visible and audible-and under the monolith champion's control, shouting for a retreat or the like. Outside fey locales, this ability does not function.
- Fey Flame. The ritual powering a monolith champion grants it an inner flame that it can use to enhance its weapon or its fists with additional fire or cold damage, depending on the construct's needs.
Actions
- Multiattack. The champion makes two greatsword attacks or two slam attacks.
- Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage plus 11 (2d10) cold or fire damage.
- Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 11 (2d10) cold or fire damage.