Nightmare
Nightmare
Large fiend, neutral evil
- Armor Class 13 (natural armor)
- Hit Points 68 (8d10+24)
- Speed 60 ft., fly 90 ft.
- STR
18 (+4) - DEX
15 (+2) - CON
16 (+3) - INT
10 (+0) - WIS
13 (+1) - CHA
15 (+2)
- Damage Immunities fire
- Senses passive Perception 11
- Languages understands Abyssal, Common, and Infernal but can't speak
- Challenge 3 (700 XP)
- Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.
- Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
- Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
- Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.