Ningyo
Ningyo
Small aberration, neutral evil
- Armor Class 15 (undefined)
- Hit Points 77 (14d6+28)
- Speed 0 ft., fly 60 ft., swim 60 ft.
- STR
8 (-1) - DEX
21 (+5) - CON
15 (+2) - INT
14 (+2) - WIS
11 (+0) - CHA
7 (-2)
- Saving Throws Str +2, Dex +8, Wis +3
- Skills Deception +1, Insight +3, Perception +3
- Damage Resistances acid, cold, fire, necrotic, poison
- Senses darkvision 120 ft., passive Perception 13
- Languages Aquan, Common, Deep Speech
- Challenge 7 (2,900 XP)
- Aquatic. The ningyo can breathe only underwater and can hold its breath for 1 hour.
- Curse of Ill Fortune. When a creature that the ningyo can see attacks the ningyo and misses, the attack is automatically redirected against another creature within 5 feet of the ningyo or the attacker. This attack uses the same attack roll.
Actions
- Multiattack. The ningyo makes four barbed tentacle attacks.
- Barbed Tentacle. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 5 (1d10) poison damage.
Reactions
- Share Pain. When the ningyo takes damage, it can choose to take half the damage instead. The ningyo then chooses a creature within 60 feet. The target must succeed on a DC 15 Constitution saving throw or have disadvantage until the end of its next turn as it is wracked with the pain of the attack.