Octopus
Octopus
Small beast, unaligned
- Armor Class 12 (undefined)
- Hit Points 3 (1d6)
- Speed 5 ft., swim 30 ft.
- STR
4 (-3) - DEX
15 (+2) - CON
11 (+0) - INT
3 (-4) - WIS
10 (+0) - CHA
4 (-3)
- Skills Perception +2, Stealth +4
- Senses darkvision 30 ft., passive Perception 12
- Challenge 0 (0 or 10 XP)
- Hold Breath. While out of water, the octopus can hold its breath for 30 minutes.
- Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
- Water Breathing. The octopus can breathe only underwater.
Actions
- Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
- Ink Cloud (Recharges after a Short or Long Rest). A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.