Orc
Orc
Medium humanoid, chaotic evil
- Armor Class 13 (hide armor)
- Hit Points 15 (2d8+6)
- Speed 30 ft.
- STR
16 (+3) - DEX
12 (+1) - CON
16 (+3) - INT
7 (-2) - WIS
11 (+0) - CHA
10 (+0)
- Skills Intimidation +2
- Senses darkvision 60 ft., passive Perception 10
- Languages Common, Orc
- Challenge 1/2 (100 XP)
- Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Actions
- Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
- Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.