Panther
Panther
Medium beast, unaligned
- Armor Class 12 (undefined)
- Hit Points 13 (3d8)
- Speed 50 ft., climb 40 ft.
- STR
14 (+2) - DEX
15 (+2) - CON
10 (+0) - INT
3 (-4) - WIS
14 (+2) - CHA
7 (-2)
- Skills Perception +4, Stealth +6
- Senses passive Perception 14
- Challenge 1/4 (50 XP)
- Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.
- Pounce. If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Actions
- Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.