Paper Golem Swarm
Paper Golem Swarm
Medium constructs, unaligned
- Armor Class 13 (undefined)
- Hit Points 55 (10d8+10)
- Speed 20 ft., fly 30 ft.
- STR
8 (-1) - DEX
16 (+3) - CON
12 (+1) - INT
3 (-4) - WIS
7 (-2) - CHA
3 (-4)
- Damage Vulnerabilities fire
- Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine
- Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, restrained, stunned
- Senses darkvision 30 ft., passive perception 8
- Languages understands the languages of its creator but can't speak
- Challenge 3 (700 XP)
- False Appearance. While the paper golem swarm remains motionless, it is indistinguishable from ordinary sheets of paper.
- Immutable Form. The paper golem swarm is immune to any spell or effect that would alter its form.
- Ink Blot (Recharge 4-6). As a bonus action, the paper golem applies ink to itself. The next time it hits a creature with a paper cut attack or whirlwind action, the creature must make a DC 13 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.
- Magic Weapons. The paper golem's weapon attacks are magical.
- Swarm. The swarm can occupy another creature's space and vice versa, and it can move through any opening large enough for a piece of paper. The swarm can't regain hp or gain temporary hp.
Actions
- Paper Cut. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) slashing damage, or 7 (2d6) slashing damage if the swarm has half of its hp or fewer.
- Whirlwind (Recharge 5-6). The air is momentarily filled with paper golems. Each creature within 5 feet of the swarm must make a DC 13 Dexterity saving throw, taking 7 (2d6) slashing damage on a failed save, or half as much damage on a successful one.